The History of a Future Platform, Part 2: Stunt Island
I'm a late 80s to late 90s gamer: some of my most imprinted memories come from that period. I remember vividly two incredible WOW! moments that changed my life.
I'm a late 80s to late 90s gamer: some of my most imprinted memories come from that period. I remember vividly two incredible WOW! moments that changed my life.
My attempt to rethink the way games are made. In 2012, after shipping Fable 3 on Xbox 360 and PC, supporting DLCs and helping the team transition to Unreal Engine 3, I was completely worn down and demoralised.
A return to the site after its old domain went dark, with changes to hosting, domains and the generation workflow.