The History of a Future Platform, Part 2: Stunt Island

Part 1: Why Part 2: Stunt Island I'm a late 80s to late 90s gamer: some of my most imprinted memories come from that period. I remember vividly two incredible WOW! moments that changed my life. The first was seeing the DOOM screen melt on one of my dad's school's library machines: With a Master System at home as my only point of reference, DOOM was so many worlds apart

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The History of a Future Platform, Part 1: Why

My attempt to rethink the way games are made In 2012, after shipping Fable 3 on Xbox 360 and PC, supporting some DLCs, creating Fable Heroes with some funky new rendering research and helping the team understand the workflows and transition to Unreal Engine 3.... (phew)... I was completely worn down and demoralised. As a team we did some amazing things. I made some life-long friends and was immensely satisfied with the journey we'd taken (no, not that one).

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A New Host, Server and Site Generator

And we are back! It must be a year now since my old site donw.org went dark for many reasons, including being busy working on my own game. There's some big changes with this new setup: I own the domain donw.io this time round. I've gone through a bunch of domains -- donw.org, donw.co.uk, etc. -- that I used to pay somebody else to manage for me. That was obviously not the right way of going about this as I no longer own them.