Part 1: Why
Part 2: Stunt Island
I'm a late 80s to late 90s gamer: some of my most imprinted memories come from that period. I remember vividly two incredible WOW! moments that changed my life. The first was seeing the DOOM screen melt on one of my dad's school's library machines:
With a Master System at home as my only point of reference, DOOM was so many worlds apart
My attempt to rethink the way games are made
In 2012, after shipping Fable 3 on Xbox 360 and PC, supporting some DLCs, creating Fable Heroes with some funky new rendering research and helping the team understand the workflows and transition to Unreal Engine 3.... (phew)... I was completely worn down and demoralised. As a team we did some amazing things. I made some life-long friends and was immensely satisfied with the journey we'd taken (no, not that one).
And we are back! It must be a year now since my old site donw.org went dark for many reasons, including being busy working on my own game. There's some big changes with this new setup:
I own the domain donw.io this time round. I've gone through a bunch of domains -- donw.org, donw.co.uk, etc. -- that I used to pay somebody else to manage for me. That was obviously not the right way of going about this as I no longer own them.